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- HaCKeR Copyright (c) 2001
- Version 1.2.4
-
- Michaδl Schoonbrood MadButch@GamePlayHeaven.Com
- GamePlay Heaven www.GamePlayHeaven.com
-
-
- This file contains the history of HaCKeR... newest updates are on top.
-
-
- ToDo:
- - Fix a bug where the client is suddenly on another level as the server.
- - Fix a bug where the client score is totally messed up (each dropped block gives
- way to much points!
- - Find out why the ping sometimes sky rockets into the ten thousands!
- - Fix bug where a client who is joining BEFORE the server was running crashes the server.
- - Synchronize the start of a network game (start of level, wait for ready signal)
- - Check why in HM Level the server doesn't show a message box when the client leaves.
- - Add version checking to network play!
- - Make sure keyboard is country independent (azerty)!
- - Add verifications to the level editor (Are you sure?).
- - Add an ESCAPE description or icon to all menu type screens.
-
- Maybe's:
- - Add a handycap level for hackmatch games.
- - LevelData and CoOpLevelData are almost identical! make it one class!
- - Add CoOpMatch (2 player CoOp, but each player has his/her own score)
- - New Options screen for SOUND settings (with images instead of text).
- - New Options screen for GRAPHICS settings (with images instead of text).
- - Different HiScore screens for different game modes.
- - Put all Default levels in a resource file to!
- - Select the text in an input field (default) and deselect it when a key is pressed.
- - Check CAPSLOCK status when querying SHIFT status.
- - Add resource management.
- - Add checks to each object creation (new) and abort if one fails.
- - Add an class indicator to each all files written on disk. Each class now has it's
- own version nr if it writes or reads, but no check for class match.
- So if the version nr is correct, a class will continu reading. But the data it reads
- might be all wrong because it belongs to something else.
- - Adjust my own sound and music routines, and use them instead of FMOD.
- - Add an option for pushable blocks in CoOp mode (you can push the other player away).
- - Implement Direct3D mode for cooler graphical features!
- - Make all Graphics load when required (not on startup!). Or make sure there is
- enough room for them in Video Memory (use System Mem. otherwise)!
- - All the extras!
-
-
-
- 01-06-2002 ( Michaδl Schoonbrood, Version: 1.2.4 )
- - Added support for multiple GameHippo DatFiles, 1 for each GameMode.
-
-
-
- 01-06-2002 ( Michaδl Schoonbrood, Version: 1.2.3 )
- - Fixed a bug in which a block could move out of the playfield while it was appearing.
-
-
-
- 25-05-2002 ( Michaδl Schoonbrood, Version: 1.2.2 )
- - Encrypted the current HiScore in memory, as requested by GameHippo.
-
-
-
- 24-05-2002 ( Michaδl Schoonbrood, Version: 1.2.1 )
- - Fixed the time & place where the GameHippo HiScore files are saved.
- They are now only saved when you REACH a HiScore in non-network mode.
-
-
-
- 17-05-2002 ( Michaδl Schoonbrood, Version: 1.2.0 )
- - Added the GameHippo HiScore support. The newly created GameHippo_001068.dat
- file can be send to the webmaster at www.gamehippo.com and your HiScore will
- be added to the online HiScores there!
-
-
-
- 25-04-2002 ( Michaδl Schoonbrood, Version: 1.1.7 )
- - Removed logging, it was a flightsim joystick hanging in an upwards position.
- - Fixed bug with save games crashing the game to desktop on some systems.
- - HaCKeR can now be run without the HaCKeR.SFX file present (no SoundFX).
- - Errors in Sound initialization will now result in warnings, since the game
- will still run!
- - Fixed a bug where saving or loading a game, in which the block of a player
- was waiting to appear, would make the block appear at slow speed.
-
-
-
- 13-04-2002 ( Michaδl Schoonbrood, Version: 1.1.7 )
- - Added logging to try a fix where the menus don't react to UP/DOWN.
-
-
-
- 09-03-2002 ( Michaδl Schoonbrood, Version: 1.1.6 )
- - Replaced all old E-Mail and WebSite links with GamePlayHeaven.
-
-
-
- 06-12-2001 ( Michaδl Schoonbrood, Version: 1.1.6 )
- - Added an option to Enable/Disable the 2nd Next Display.
-
-
-
- 24-11-2001 ( Michaδl Schoonbrood, Version: 1.1.5 )
- - Made the Excellent and Superb texts more transparent (request).
- - Changed the way those texts appear on screen.
- - Added Tranparancy to the options menu.
-
-
-
- 23-11-2001 ( Michaδl Schoonbrood, Version: 1.1.4 )
- - Added a Time Remaining counter to the About screen.
- - Blocks can now be moved and rotated while they are appearing.
- - Fixed a bug where saving a game corrupted all date/times!
-
-
-
- 16-11-2001 ( Michaδl Schoonbrood, Version: 1.1.4 )
- - Fixed a major bug where the game didn't clean-up correctly (causing memory leaks).
- - All pointer variables are now called pVariable instead of ptrVariable (new coding standard).
-
-
-
- 14-11-2001 ( Michaδl Schoonbrood, Version: 1.1.3 )
- - Put all Image IDs in a Enum, much easier to maintain!
- - Updated AI Controller.
- - Excellent and Superb text in Single Player and CoOp are now blinking!
- - Added descriptions to all Joystick operations (now configurable in controls screen).
- - Enabled Joystick button 3 and 4.
-
-
-
- 13-11-2001 ( Michaδl Schoonbrood, Version: 1.1.3 )
- - Fixed the MainMenu in non-translucent mode, it now looks like the old menu.
- - Added an AI controller to HaCKMaTCH.
-
-
-
- 12-11-2001 ( Michaδl Schoonbrood, Version: 1.1.3 )
- - Added a translucency toggle. Default it's on.
- - Added Joystick support.
- - Changed the working of F10, it's now catched immediatly after it is pressed (anywhere!)
-
-
-
- 09-11-2001 ( Michaδl Schoonbrood, Version: 1.1.3 )
- - Changed the font shadow, it's ow the same colored font, blitted translucent!
- - Changed the main menu (translucent options).
- - Changed the HiScore graphics. The last reached position will now blink!
-
-
-
- 08-11-2001 ( Michaδl Schoonbrood, Version: 1.1.3 )
- - Added translucency (semi transparency) to the DDrawImage.
-
-
-
- 06-11-2001 ( Michaδl Schoonbrood, Version: 1.1.2 )
- - Fixed a bug with the 2nd Next Block Led being drawn at wrong place in HM level.
- - Fixed a bug with the progress bar not raising in HaCKMaTCH.
-
-
-
- 05-11-2001 ( Michaδl Schoonbrood, Version: 1.1.2 )
- - Fixed bug with the 2nd Next Block not being activated in HaCKMaTCH mode.
-
-
-
- 02-11-2001 ( Michaδl Schoonbrood, Version: 1.1.2 )
- - Changed the coding style.
- All includes have been moved to the CPP file where possible.
- Graphics class has been replaced by the one from Bombahman.
-
-
-
- 13-10-2001 ( Michaδl Schoonbrood, Version: 1.1.1 )
- - Removed all links to MFC. The game no longer needs those darned MFC42*.DLL's!
- - Upgraded FMOD to version 3.40.
- - Using updated Graphics classes (improved version!).
-
-
-
- 30-09-2001 ( Michaδl Schoonbrood, Version: 1.1.0 )
- - Fixed a bug I introduced in 1.0.8 which prevented the game from loading older savegames.
- - Updated the FastPingMode code, network play now works fine.
- - Fixed the Message and InputBox code, so that they will correctly accept F10 to quit.
- - After entering a HiScore in network play, both players will now return to the chatscreen.
- - Added ShowPing code to the network games.
- - Added ShowPing setting to the DAT file.
- - Fixed CoOp GameOver jumping back to the main menu if there was no HiScore attained.
- - Fixed a glitch in network play. When a block is stored the server should always send
- a synchronization packet to update the level data!
-
-
-
- 29-09-2001 ( Michaδl Schoonbrood, Version: 1.0.9 )
- - Added the new network code (FastPingMode). This should become the final network code
- which works fine in LAN games and might work in Internet games.
-
-
-
- 28-09-2001 ( Michaδl Schoonbrood, Version: 1.0.9 )
- - Fixed the ping code.
- - Fixed a bug in the games shutdown code. Sometimes the game would try to draw it's last
- frame after the input had been lost (resulting in invalid Direct Draw surfaces).
- - Fixed a bug in the DPlayLayer. It always send a MSG_QUIT when being cleaned up.
- This resulted in a entry in the log file about sending a message unitialized.
-
-
-
- 28-09-2001 ( Michaδl Schoonbrood, Version: 1.0.9 )
- - Added ping times.
- - Changed the Global Unique Identifier (I think I was still using the one from the book).
-
-
-
- 23-09-2001 ( Michaδl Schoonbrood, Version: 1.0.9 )
- - Added messages to the following network events:
- Server goes to game select in chat screen.
- Server cancels game select in chat screen.
-
-
-
- 23-09-2001 ( Michaδl Schoonbrood, Version: 1.0.8 )
- - Fixed a bug in HaCKMaTCH mode where the P2 block suddenly moved left or right.
- - Hopefully fixed the bug with disappearing blocks in HaCKMaTCH (previously froze game!)
-
-
-
- 23-09-2001 ( Michaδl Schoonbrood, Version: 1.0.7 )
- - Finished the new game select code in the chat screen.
- - Fixed bug with jumpyness of appearing block (network, other player).
- - Added synchronization of the NewBlockDelay to the start of a network game.
- - Added version nr to players who enter chatscreen
- - Added PLAYER READY chat messages in the chat screen.
-
-
-
- 22-09-2001 ( Michaδl Schoonbrood, Version: 1.0.6 )
- - Added the HelpFrame image class (needed on chat screen).
- - Added HaCKMaTCH level mode.
- - Updated Game Select with HM Level and Network mode.
- - Added Game Select to network play (to start a network game).
-
-
-
- 20-09-2001 ( Michaδl Schoonbrood, Version: 1.0.5 )
- - Changed the local Packet objects into member variables (should be quicker).
- - Changed the way the ChatScreen works. It now contains a menu in the bottom.
- - Optimized and cleaned up the network code for the HaCKMaTCH mode.
- - Added the network code to the CoOp modes.
- - Fixed bug with other player's adding and deleting of rows didn't show up.
-
-
-
- 18-09-2001 ( Michaδl Schoonbrood, Version: 1.0.4 )
- - Added In-Game chat messages (F8).
- - Changed chat screen, a player can now also notify the server that he's NOT ready.
-
-
-
- 18-09-2001 ( Michaδl Schoonbrood, Version: 1.0.3 )
- - Added the last used IP Address to the gamedata, it is now saved in between game sessions.
- - Fixed a bug where the game would not start for a player who was entering a chat message!
- - Added the messages that players send to indicate that they are ready to start a game.
- - Added level data to the synchronization packets.
-
-
-
- 17-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Fixed (hopefully) a bug where the game froze in HaCKMaTCH.
- I think it was a bug in the PushUp code, If rows get added, the block raises.
- The bug was that when the block had an Y origin that was to low, it would rise forever.
- - Added the ingame network messages for block movement.
-
-
-
- 16-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Added the game synchronisation packets. Network play is now possible.
-
-
-
- 15-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Rewrote Block generator and block class partly.
- The block generator now only determines the type of the new blocks (no longer all the
- shapes) and it stores the first shape of each block for drawing puyrpose.
- The block now asks the new type, and fills the shapes itself given this type.
- These changes are also incorporated into the save games
-
-
-
- 14-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Added message to the network screen which popup when hosting or joining a game.
- - Fixed the bug with sending empty messages again... and this time tested it to.. lol ;)
-
-
-
- 13-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Fixed a bug where the server could send empty messages
- - Fixed a bug where the application crashed, probably because it tried to access a null pointer.
- - Updated the ChatScreen, it now seems to be working correctly...
-
-
-
- 12-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Finished ChatScreen (so far), graphics still suck of course...
-
-
-
- 11-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Finaly managed to get the "Loading Graphics..." text to show up correctly colored (thanks to ChroniX).
-
-
-
- 10-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Added a ChatScreen.
-
-
-
- 05-09-2001 ( Michaδl Schoonbrood, Version: 1.0.2 )
- - Added all TCP/IP multiplayer classes.
- - Moved to DirectX8.
-
-
-
- 29-06-2001 ( Michaδl Schoonbrood, Version: 1.0.1 )
- - Changed the Audio initialisation. If it fails, the game will run without sound!
- - Fixed a bug in the gamedata code. HiScore names where still not loading 100% correct.
-
-
-
- 16-06-2001 ( Michaδl Schoonbrood, Version: 1.0.0 )
- - Fixed a bug in the "illegal matrix position" logging routine.
- It was logging errors that wheren't errors at all, just checks to see if the block
- was hitting a side of the level.
-
-
-
- 16-06-2001 ( Michaδl Schoonbrood, Version: 1.0.0 )
- - Added New Block Delay to the gamedata class.
- - Added New Block Delay to the Options.
- - Changed the way the game checked if a block should start appearing.
- Instead of a set 0.25 delay, it now checks the New Block Delay setting.
- - Added the Options to HaCKMaTCH and CoOp.
- - Changed the gamedata class, so that it now also saves all the new settings.
- - Added code that sets the SoundFX and Music volume.
- - Disabled the DEBUG mode in all game modes.
- - Removed VSync text display. Setting can now be checked in options.
-
-
-
- 15-06-2001 ( Michaδl Schoonbrood, Version: 0.9.9 )
- - Fixed a bug where the block speed of a player in HaCKMaTCH suddenly increased.
- - Added Options (I finaly did it)... Press F5 in-game to switch to this screen.
- You can change Sound and Music volumes here, and lots of other settings to.
- - Changed the FPS counter. HaCKeR will now remember if you want to show it or not.
- - Added 5 more settings to the game data.
- Music Volume, SoundFX Volume, Key Repeat Delay, Key Repeat Rate and Show FPS Counter.
-
-
-
- 14-06-2001 ( Michaδl Schoonbrood, Version: 0.9.8 )
- - Fixed a bug in the AddRow code (the top level rows collided with a new block)
- - Fixed a bug in the HaCKMaTCH level load code. The Matrix Buffer was not being cleared.
-
-
-
- 13-06-2001 ( Michaδl Schoonbrood, Version: 0.9.8 )
- - Fixed a bug after ALT-TAB'ing, the Font Shader was resetting it's color.
- - Fixed another bug after ALT-TAB'ing, the SaveGame screenshots where not redrawn.
- - Fixed a bug where the oldest HaCKeR.dat files where not updated correctly!
- - Removed the BETA tag from the game title (yes!!!!!).
-
-
-
- 11-06-2001 ( Michaδl Schoonbrood, Version: 0.9.7 )
- - Added some "visualisation" code to the startup process.
- I can't get the colors right on Win9X systems tho.. (White text on black background)
- - Added code to create DDraw surfaces in system memory when out of video memory.
- - Changed the order in which the graphics are loaded, to make sure much used graphics
- are always in Video Memory.
- - Added a Fonts dir. If the game is now installed over an old version, it won't use the
- wrong font file (because the new font file does a checkup in another dir).
-
-
-
- 06-06-2001 ( Michaδl Schoonbrood, Version: 0.9.6 )
- - Changed all drawing code. I removed the dwFlags from all functions.
- The only thing it can be used for is to set the DDBLTFAST_SRCCOLORKEY or the
- DDBLTFAST_NOCOLORKEY, and these settings are draw-function specific, so they have
- been moved to their corresponding draw function in the CImg* class (Code CleanUp)!
- - Fixed a bug in the Editor (HaCKMaTCH level editing was available).
- - Changed the Hi-Score Graphics, so that the labels are more clearly present!
- - Added a shadow effect to all drawn texts (still deciding between black and grey
- shadow, but I went with grey for now ).
- - Fixed a bug in the savegame code. Old savegames where not loaded correctly!
- - Fixed a bug in the P1 add row code... doh! the P2 code was fine :(
- I hate code copies... gotta find a solution for the HaCKMaTCH code to!
-
-
-
- 05-06-2001 ( Michaδl Schoonbrood, Version: 0.9.6 )
- - Fixed a bug with the savegame screenshots. The way they save and load has changed.
- Old savegames may show up with "No Screenshot Available"! This happens when the
- size of the screenshot doesn't match the memory reserved for it by the game.
- - Changed code that turned on the 2nd Next Block in original (single level) mode.
- It will now be turned on when more then half of the level is filled with blocks.
- - Fixed bug in HaCKMaTCH code where player 2's 2nd Next Block didn't turn on.
-
-
-
- 03-06-2001 ( Michaδl Schoonbrood, Version: 0.9.5 )
- - Changed screen side code. The game now remembers on which side P1 and P2 play.
- - Fixed a bug in HaCKMNaTCH where the P1 and P2 second next block where drawn over
- each other.
- - Fixed (hopefully) a bug in multiplayer where the block speed suddenly increased.
- I raised the Keyboard BufferSize, in the hopes that this will fix problems with
- block speeds. I checked the code and can't see what possibly could go wrong,
- other then that the key-up event might not be registered in the keyboard buffer.
- - Fixed a bug in HaCKMaTCH where the top rows dissapeared when adding rows.
- - Fixed a bug in HaCKMaTCH where the game didn't switch to "Player # Won" when, by
- adding rows to the other players level, the top row got filled.
- - Fixed (probably) a bug in HaCKMaTCH where blocks disappeared on row insertion!
- - Fixed a bug in HaCKMaTCH where pushing up a players block by adding rows,
- resulted in a glitch. The block would always "hoover" 1 pixel above the row.
- - Fixed a bug in HaCKMaTCH where the AddRowTimer would start to early for P2.
- - Removed the "Not Implemented Text" for HaCKMaTCH on the GameSelect screen.
-
-
-
- 01-06-2001 ( Michaδl Schoonbrood, Version: 0.9.4 )
- - Added code that auto detects how many tilesets there are in the BLOCKS.BMP.
- - Changed tileset code.. it will now switch between all available tilesets, and
- the tileset will be remembered and used for all game modes.
- - Added code to the SaveLoad screen to check if the last used save slot is valid.
- - Disabled transparancy on blocks.. because Blitting doesn't support it correctly.
- The Aplha blending will merge the image color with the transparent color which
- makes it visible!
-
-
-
- 28-05-2001 ( Michaδl Schoonbrood, Version: 0.9.4 )
- - Fixed a bug in the HM savegames.
- Score, GamesWon and RowsToAdd where not being saved. Loading them created an error.
- - Fixed a bug in the savegame code, which always stored the loaded LevelNr in the SP
- level data (CoOp would show the wrong version nr because of this).
- - Added code to load the graphics into NonLocal Video Memory.
- I will make a different EXE, to try if makes the game work on video cards with 4MB
- or less video memory.
- - Fixed a bug in which blitting (not fast blitting) an image to a new stretched/shrunk
- image seemed to add a white line to the left (horizontal stretch) and top (vertical
- stretch). The popup boxes really suckes because of this.. the corners would not
- match the connecting vertical and horizontal lines because of the recoloring.
- A way to circumvent this recoloring is to add 1 position to the source rectangle's
- top (vertical) or left (horizontal) position. This is one weird DirectDraw bug!
- - Added the code that makes the rows add smoothly in HaCKMaTCH.
- - Fixed a bug in the HaCKMaTCH code in which the speed progress indicators didn't
- reset at the start of a new level.
- - Changed the way GameOver happens.
- Previously the last block would still look like a falling block
- Now the last block get's stored, and then the GameOver or Player # Wins appears.
- - Removed the logging of warning messages because of music not being loaded.
- It was filling up the log with uninteresting data.
- - Cleaned up HaCKMaTCH screen (pause looked crappy and the description was wrong).
- - Added the HaCKMaTCH code that pushes the block upwards code when rows get added.
- - Damn.. I'm good!
-
-
-
- 25-05-2001 ( Michaδl Schoonbrood, Version: 0.9.4 )
- - Added the HM code that shows the "Player 1/2 Wins" message.
- - Fixed a bug where the menu music kept playing after you loaded a game.
- - Changed the HM layout. Hi-Score has been replaced by Level.
- Scores are not important for HaCKMaTCH, but they do order the speed increases.
- - Added the code to count the number of times each player has won.
- - Added HaCKMaTCH to the level editor, but it's disabled untill the HMLevelData class
- has been added.
- - Added Toggle + Description for changing Level modes to the Level Editor.
- - Fixed a bug in the savegames.
- Blocks wheren't saving the time passed since their last movement (Block version 2).
- - Added Score, GamesWon and RowsToAdd to the HaCKMaTCH savegames (HM version 2).
- - Added code to HaCKMaTCH that adds rows to the other playes level when you delete
- rows in your own level.
- - Fixed some bugs with the copying of char variables.
- They where messing up the debug version of the game (jeeze.. strings are BAD in C++)!
- - Added debug code, that disables the loading of screenshots in debug mode.
- The screenshot code froze the game when it locked a DirectDrawSurface
- This is a problem of DirectX... nothing I can do to circumvent it, but disable it!
-
-
-
- 24-05-2001 ( Michaδl Schoonbrood, Version: 0.9.4 )
- - Added the last used savegame position to the gamedata.
- The SaveLoad screen will now always appear with the last used savegame slot active.
- - Fixed a bug in the Savegame code (savegames where saved with a wrong version nr).
- - Fixed a bug in the Savegame code where a file handle wasn't closed properly.
- - Fixed a bug in the Savegame code where a CoOp or HM savegame always had LevelNr 0.
- - Changed the HaCKMaTCH code to display the in-game menu more clearly.
- - Fixed a bug in the Savegame code where HM levels where not saved correctly.
-
-
-
- 23-05-2001 ( Michaδl Schoonbrood, Version: 0.9.3 )
- - Fixed a bug in all data files.
- I was loading and saving to many bytes, resulting in memory corruption.
- - Replaced all "int" variables with "long" ones. A "long" is always 4 bytes,
- while an "int" can be anything from 1 to 8 bytes.
- - Added the first and second next blocks to the savegames.
- The SaveGame version is now active (version 2) and all older savegames are unsupported!
-
-
-
- 21-05-2001 ( Michaδl Schoonbrood, Version: 0.9.2 )
- - Added a GAME SAVED and GAME LOADED message to the savegame screen.
- - Fixed a bug with CoOp savegames only loading after a coop level had been started.
- Turned out to be my fault of course.. I was using the wrong file handle.. (scream!!!).
-
-
-
- 20-05-2001 ( Michaδl Schoonbrood, Version: 0.9.2 )
- - Added Screenshots to the savegames. Savegames ar now finished (let the testing begin!).
-
-
-
- 19-05-2001 ( Michaδl Schoonbrood, Version: 0.9.1 )
- - Added a function to the ImgFont class to draw a text centered between 2 X-Coordinates.
- - Added PlayMode to the save games.
- - Changed the SaveLoad screen to display the PlayMode.
- - Fixed a bug in which a playmode would load a level of another playmode.
- ( A single player level could load a CoOp SaveGame).
- - Added a Frame around the active control in the key redefinition screen.
-
-
-
- 17-05-2001 ( Michaδl Schoonbrood, Version: 0.9.1 )
- - Fixed a bug in the Input handling (InputBox now has a follow up action).
- - Added code to display the new Excellent or Superb text for 4-rows-in-one.
-
-
-
- 16-05-2001 ( Michaδl Schoonbrood, Version: 0.9.1 )
- - Added ImgPlayerWins (contains "Player 1 wins" and "Player 2 wins" images).
- - Added ImgBonusTexts (contains "Excellent" and "Superb" images).
-
-
-
- 13-05-2001 ( Michaδl Schoonbrood, Version: 0.9.0 )
- - Fixed LevelNr not being saved.
- - Added LevelNr and Score to the SaveGame information.
- - Added and fixed the HM Image code.
- - Added and fixed the HM game code (preliminary).
- - Moved all the Update functions to the class being updated (was done by the game class first).
- - Changed Active control text color in control redefinition screen.
- - Fixed a bug in the CoOp congratulations screen (it used the single player screen).
-
-
-
- 12-05-2001 ( Michaδl Schoonbrood, Version: 0.8.7 )
- - Added Date and Time information to the save games.
- - Fixed a bug with CoOp hi-scores always having nr 1 as level nr.
-
-
-
- 11-05-2001 ( Michaδl Schoonbrood, Version: 0.8.7 )
- - Changed all version lengths to 3 positions. The level files have been updated for
- this change. But the old files also still work correctly (of course ;)
- - Added saving and loading.
- It works fine, but I need to build the onscreen display with savegame information.
- You only see the 6 slots now. No info about weather a savegame is there or not.
-
-
-
- 09-05-2001 ( Michaδl Schoonbrood, Version: 0.8.7 )
- - Replaced all the logos with new ones!
- - Added HaCKMaTCH classes (image and controller).
-
-
-
- 05-05-2001 ( Michaδl Schoonbrood, Version: 0.8.7 )
- - Changed F10 functionality. Pressing F10 will quit the game everywhere now!
- - Added funtionality to Save/Load screen (only thing left to do is the actual save and load).
- - Added Load and HackMatch to GameSelect screen.
-
-
-
- 03-05-2001 ( Michaδl Schoonbrood, Version: 0.8.6 )
- - Fixed a bug in the level editor (CoOp level wasn't cleared on startup).
-
-
-
- 02-05-2001 ( Michaδl Schoonbrood, Version: 0.8.6 )
- - Changed the ImgFont code, the font is now also loaded from the graphics resource.
-
-
-
- 01-05-2001 ( Michaδl Schoonbrood, Version: 0.8.6 )
- - Changed the Audio code. Samples (WAV's) will now be loaded from a resource file.
- - Changed to a new font.
-
-
-
- 30-04-2001 ( Michaδl Schoonbrood, Version: 0.8.5 )
- - Added the SaveLoad class.
-
-
-
- 29-04-2001 ( Michaδl Schoonbrood, Version: 0.8.5 )
- - Fixed NUMPAD numbers not being accepted in key redefinition.
- - Changed the default CoOp layout. Player 1 now plays on the right and Player 2 on the left.
- - Added code which let's the player choose if Player 1 should play at the left or right.
- Toggle the play sides with F6 (CoOp only).
- - Added a "Quit to desktop" to the game (hit F10 while playing).
- - Added the About screen, so you can see who build it ;)
-
-
-
- 27-04-2001 ( Michaδl Schoonbrood, Version: 0.8.5 )
- - Added a litle pause before the start of a new block.
- - Added extra points for dropping the block down (1 extra point for each block).
- - Changed the code that checks if an error sound has been played for a moving block.
- The error sounds will be played now correctly (no more repeating error sounds).
- - Removed the error sound for trying to rotate a square block (rotate all you will now)!
- - Cleaned up the move left and right code.
- It now uses 1 function (instead of 4, 2 for each player)!!!!
- - Cleaned up the CoOp code. Instead of dual functions (1 for each block), I now wrote
- 1 funtion which gets a block as a parameter.
-
-
-
- 26-04-2001 ( Michaδl Schoonbrood, Version: 0.8.4 )
- - Upgraded FMOD to version 3.32.
- - Changed the initialization order.
- The Graphics class is now initialized last, which enables all other initializations
- to show error messages (pop-up window) to the user.
-
-
-
- 25-04-2001 ( Michaδl Schoonbrood, Version: 0.8.3 )
- - Fixed a bug in the new collision detection routine.
-
-
-
- 24-04-2001 ( Michaδl Schoonbrood, Version: 0.8.3 )
- - Fixed some initializations of classes (variables where not set to default!)
- - Added a new collision detection routine. This one checks if a block is valid after a row delete.
- After a row delete, all the blocks in the level above the deleted row(s) move down.
- It could be possible in 2 player CoOp mode, that the other player was beneath a block
- in the level. So I need to check if the "falling row" doesn't push the block down.
-
-
-
- 22-04-2001 ( Michaδl Schoonbrood, Version: 0.8.2 )
- - Fixed a bug in which Player 1 and Player 2 could use the same key for a control.
-
-
-
- 21-04-2001 ( Michaδl Schoonbrood, Version: 0.8.2 )
- - Implemented changes to GameSelect screen.
- - Changed all E-Mail addresses, because I had to change internet provider.
- - ReAligned all the headers on the screens which had one (Game Select, Controls, HiScores).
-
-
-
- 20-04-2001 ( Michaδl Schoonbrood, Version: 0.8.2 )
- - Added a toggle player description to the options (controls).
- - Changed the blue bar in Single Level mode to reach ### points for 2nd Next block.
- - Excluded PrintScreen, ScrollLock and Pause button from key redefinition.
- - Changed ESCAPE key behaviour on loading screen, it now behaves like ENTER.
-
-
-
- 19-04-2001 ( Michaδl Schoonbrood, Version: 0.8.2 )
- - Added the in-game menu (Continue, Load, Save, Options, Quit).
-
-
-
- 15-04-2001 ( Michaδl Schoonbrood, Version: 0.8.1 )
- - Fixed a bug where the speed of a starting block was reset.
- - Fixed a bug in which the level "moved over" a player block when it was deleting rows.
-
-
-
- 11-04-2001 ( Michaδl Schoonbrood, Version: 0.8.1 )
- - Added Game Select (to select different game types, like single player. multi player ).
- - Fixed some bugs with the starting of levels.
- - Fixed a bug in the HiScores (names where erased!)
- - Fixed a bug in the HiScore, where pressing ESC while entering a name would result
- in the MainMenu instead of the HiScore display.
- - Fixed some bugs in the editor (result from the switching between SP and CoOp mode)
- - Code cleanup (massive)!
-
-
-
- 08-04-2001 ( Michaδl Schoonbrood, Version: 0.7.5 )
- - Added Key configuration for player 2.
-
-
-
- 07-04-2001 ( Michaδl Schoonbrood, Version: 0.7.5 )
- - Added CoOp mode to Level editor.
-
-
-
- 06-04-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Fixed a bug where where the lowest block could move thru a part of the highest block.
-
-
-
- 05-04-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Switched to the new CoOp graphics.
- - Fixed a bug with double music in CoOp mode :)
-
-
-
- 04-04-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Added synchronisation between the falling blocks in multiplayer mode.
- - Added a Block Generator (this was previously done by the block class itself).
- A new block now gets its shape from the generator. This way 2 different blocks
- can use the same Block Generator, which is what I needed for multiplayer.
-
-
-
- 03-04-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Fixed some small bugs in multiplayer mode
- - Added a check to see what block is lowest, that block doesn't have to check for
- collison while falling (nice speed optimizer)!
-
-
-
- 02-04-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Multiplayer is working (let the testing begin)!
-
-
-
- 23-03-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Multiplayer mode is now running (ALPHA stage)
- - Fixed a bug in the drawing of the 2nd next block.
-
-
-
- 22-03-2001 ( Michaδl Schoonbrood, Version: 0.7.4 )
- - Added ALPHA code for the multiplayer mode... (Which is still hidden :)
-
-
-
- 21-03-2001 ( Michaδl Schoonbrood, Version: 0.7.3 )
- - Redesign of Input part is also complete. The game us up and running correctly... on to MP!
-
-
-
- 17-03-2001 ( Michaδl Schoonbrood, Version: 0.7.2 )
- - Redesign of Graphics part is complete. Up next is the Input redesign (same principle).
- Lots a new classes have been added. The overall re-structuring is a long way from finished!
-
-
-
- 08-03-2001 ( Michaδl Schoonbrood, Version: 0.7.1 )
- - Redesigning the whole class structure of the game engine.
- Each class is now responsible for drawing itself (used to be all done by the graphics class)
-
-
-
- 14-02-2001 ( Michaδl Schoonbrood, Version: 0.7.1 )
- - Changed ImgBackground and ImgMenu class.
- They are now generic and used for all backgrounds and menu images.
- - Added Version info to the HaCKeR.dat file, it can now load older versions correctly.
-
-
-
- 13-02-2001 ( Michaδl Schoonbrood, Version: 0.7.1 )
- - Added CoOp background and menu class.
-
-
-
- 02-02-2001 ( Michaδl Schoonbrood, Version: 0.7.1 )
- - Added code for multiplayer (the start of it)
- Player 1 and Player 2 controls are active.
-
-
-
- 24-01-2001 ( Michaδl Schoonbrood, Version: 0.7.0 )
- - Fixed a bug in which HiScores where not inserted correctly.
-
-
-
- 18-01-2001 ( Michaδl Schoonbrood, Version: 0.6.9 )
- - The game will now run without logging and hi-score/option saving when run from cd.
- - The game now writes HaCKeR.log, HaCKeR.dat and LEVEL##.dat even if they have the
- read-only flag set.
-
-
-
- 17-01-2001 ( Michaδl Schoonbrood, Version: 0.6.8 )
- - Fixed DirectX7 build (I needed the header and library files from DX7 for this).
- - Fixed a bug in which the game music kept playing thru the level change.
- - Game can only be stopped by selecting QUIT in the menu (to prevent accidental ESC).
- - Fixed Music and SoundFX disturbances on exit (nice & quiet exit).
-
-
-
- 15-01-2001 ( Michaδl Schoonbrood, Version: 0.6.7 )
- - Went back to DirectX 7.
-
-
-
- 27-12-2000 ( Michaδl Schoonbrood, Version: 0.6.6 )
- - Added a timer to the Congratulations screen.
- - Fixed a bug with the Second Next Block not showing up when there were no obstructors
- at the start of a level.
- - Fixed a bug with graphics not shopwing up after ALT-TABing.
-
-
-
- 24-12-2000 ( Michaδl Schoonbrood, Version: 0.6.5 )
- - Fixed key-redefinition.
- - Saving and loading of control configurations is now implemented correctly.
-
-
-
- 23-12-2000 ( Michaδl Schoonbrood, Version: 0.6.5 )
- - Added key-redefinition. The options screen is now fully functional!
-
-
-
- 22-12-2000 ( Michaδl Schoonbrood, Version: 0.6.4 )
- - Added key-descriptions for all keys on the keyboard (needed for key configuration)
-
-
-
- 21-12-2000 ( Michaδl Schoonbrood, Version: 0.6.4 )
- - Updated the menu code, it was still using fixed positions (bah!) instead of defines.
- - Changed the HaCKeR logo (from Hacker to HaCKeR).
- - Removed almost all CString variables and replaced them with LPCTSTR variables.
- They where causing memory leaks all over the place!
- I'm only using CString variables when they are defined within the function.
- - Changed the HiScore saving/loading code (because of the CString).
- This one should be quicker to, not that you'll notice ;)
- Quote of my day: "Strings in C++ suck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
- - Fixed a bug in the audio code, which poked it's ugly head around the corner
- when I upgraded to FMOD 3.30. Looks like hardware support for mp3 playback is broken!
-
-
-
- 20-12-2000 ( Michaδl Schoonbrood, Version: 0.6.4 )
- - Changed the Options graphics, and the way the rectangle was calculated/set.
-
-
-
- 18-12-2000 ( Michaδl Schoonbrood, Version: 0.6.4 )
- - Upgraded FMOD to version 3.30.
- - Fixed a bug where two musics where playing at once after completing the game ;)
- - Added the level desciption to loading screen
- - Fixed alignment of level number and text on the loading screen (it's now centered).
-
-
-
- 14-12-2000 ( Michaδl Schoonbrood, Version: 0.6.3 )
- - Added the options bitmap!
-
-
-
- 13-12-2000 ( Michaδl Schoonbrood, Version: 0.6.3 )
- - Changed some bitmaps. Better split-up now (new loading bitmap)!
-
-
-
- 06-12-2000 ( Michaδl Schoonbrood, Version: 0.6.2 )
- - Added a blinking prompt (instead of the solid one)
- - Fixed some sizes of message and input boxes.
- - Added code to save the last typed Hi-Score name (no need to re-type the name)!
- - Fixed the Congratulations screen...
-
-
-
- 04-12-2000 ( Michaδl Schoonbrood, Version: 0.6.2 )
- - Added 250 points for completing a level.
-
-
-
- 30-11-2000 ( Michaδl Schoonbrood, Version: 0.6.2 )
- - Fixed the HiScores. Again! sight...
- - Fixed the congratulations screen... Some graphics where missing.
- - Fixed some text alignments.
-
-
-
- 29-11-2000 ( Michaδl Schoonbrood, Version: 0.6.1 )
- - Removed NUMPAD-0 as a drop down key. Shows again, that I need to build key re-asignment :)
-
-
-
- 28-11-2000 ( Michaδl Schoonbrood, Version: 0.6.1 )
- - Fixed a lot of the font code. Some font sizes weren't calculated correctly.
- - Changed to font to a larger one.
-
-
-
- 27-11-2000 ( Michaδl Schoonbrood, Version: 0.6.1 )
- - Fixed a bug with the reading of the HiScores. Some Names would have bogus text appended.
- - Fixed a bug in which a HiScore would always be entered at position 10, even if you scored
- lower then the previous HiScore on position 10 :)
-
-
-
- 23-11-2000 ( Michaδl Schoonbrood, Version: 0.6.1 )
- - Changed and fixed the HiScore screen... it looks at least a little ok now :)
-
-
-
- 22-11-2000 ( Michaδl Schoonbrood, Version: 0.6.1 )
- - Building support for DirectDraw Direct3D and OpenGL into the game engine
- - Fixed the entering of HiScore names. Names are now entered on the line with the HiScore.
- - Added the congratulations code to the engine.
-
-
-
- 15-11-2000 ( Michaδl Schoonbrood, Version: 0.6.0 )
- - Moved to DirectX8 (graphics class not upgraded yet, because DDRaw is gone)!
- - Upgraded FMOD to version 3.22.
- - Added a check to see if the FMOD.DLL exists (not working yet)!
-
-
-
- 08-11-2000 ( Michaδl Schoonbrood, Version: 0.5.4 )
- - Fixed a bug that kep crashing the game when loading or saving data files!
- This one was a pain to find! It concisted of more bugs at first, all CString related, but
- in the end it was a mather of writing and reading into the correct buffer(length)!!!
- - Added code for Capital and small letters to the InputBox.
- - Added code for lots of ASCII characters to the InputBox (like !~@#$%^).
-
-
-
- 03-11-2000 ( Michaδl Schoonbrood, Version: 0.5.4 )
- - Added Name Entering to the HiScore screen!
- - Changed the InputBox class, it now works like the MessageBox class.
- - Fixed new HiScores inserting at wrong positions.
-
-
-
- 01-11-2000 ( Michaδl Schoonbrood, Version: 0.5.4 )
- - Added the Options and the HiScores screen!
- - Added HiScoreList support (Top 10).
-
-
-
- 31-10-2000 ( Michaδl Schoonbrood, Version: 0.5.3 )
- - Fixed ALT-TAB, all Music and SoundFX will now pause/unpause when focus is lost/gained!
- - Fixed bug in which the Font color was not reset (text showed up in wrong colors).
- - Added a timer to the MessageBox (you can now let it disappear after # seconds).
-
-
-
- 27-10-2000 ( Michaδl Schoonbrood, Version: 0.5.2 )
- - Fixed ALT-TAB, game timers will now stop when focus is lost (ALT-TAB).
-
-
-
- 26-10-2000 ( Michaδl Schoonbrood, Version: 0.5.2 )
- - Fixed ALT-TAB not correctly re-loading all bitmaps (there's still something wrong)!
-
-
-
- 24-10-2000 ( Michaδl Schoonbrood, Version: 0.5.2 )
- - Added a MessageBox class. Now I can show a message in a MessageBox every where I want... Very Usefull!
- - Added code which calculates the size of a MessageBox or Input box,
- according to the text that is drawn within them.
- - Added the code for the movement of the prompt in the InputBox.
- - Added feedback to level loading and saving in the editor. A fail/succes message will popup after loading.
-
-
-
- 23-10-2000 ( Michaδl Schoonbrood )
- - Moved all bitmaps to a Resource file (DLL). This means that the executable is only 76K in size.
- - Added better error handling on missing files.
- Now a MessageBox will appear with the name of the missing file.
- - Fixed a bug in which the 2nd Next Block didn't appear after all the obstructors where removed!
- - Fixed the progress (bar) when playing "clear level" (it didn't do anything at all).
- - Fixed the bug which showed the next level after a level was completed, but before the loading screen.
-
-
-
- 20-10-2000 ( Michaδl Schoonbrood )
- - Fixed ALT-TAB crashing the application and ALT-TAB now pauses the game.
- - Fixed some drawing problems (in the editor)
- - Added a ColorFill function to the Graphics class.
- - Fixed Level loading. After loading a non existing level, all LevelData will now reset.
- Also, the Loading screen now shows the correct level number.
- - Fixed Level saving in the editor (wrong filenames where used)
-
-
-
- 19-10-2000 ( Michaδl Schoonbrood )
- - Enhanced code for entering numbers. I'm now using an InputBox class.
- This class handles all input (numbers, strings, confirmations).
- - Moved all the keyboard related from the Input class to a new class.
- Much better organized now. CInput is the main input class. It uses the
- new CKeyboard class to get keyboard input.
- Implementing a Mouse and a Joystick class is really easy to do now!
-
-
-
- 18-10-2000 ( Michaδl Schoonbrood )
- - Fixed code for entering numbers
-
-
-
- 17-10-2000 ( Michaδl Schoonbrood )
- - Changed Editor and Input code.
- - Added code for entering numbers.
-
-
-
- 13-10-2000 ( Michaδl Schoonbrood )
- - Finnished level changing code.
- - Fixed some drawing bugs.
-
-
-
- 12-10-2000 ( Michaδl Schoonbrood )
- - Added code for level changing.
-
-
-
- 11-10-2000 ( Michaδl Schoonbrood )
- - Replaced all text drawing code with code that uses the new font class.
- - Added a DrawRaster function, which can draw a nice rectangle anywhere on screen.
- This raster will be used to display messages and for user input (like HiScore name).
- - Changed the version numbering to 3 version numbers (major version.minor version.build nr)
-
-
-
- 10-10-2000 ( Michaδl Schoonbrood )
- - Moved all the specific image code to it's new class.
- - Added functions to the image classes to set the source rectangles (for blitting).
- - Documented the font code some more.
-
-
-
- 06-10-2000 ( Michaδl Schoonbrood )
- - Added the font code and graphics to the game (finally!).
- This will enable me to quickly add a lot of stuff, like asking for input...
-
- - Changed the graphics code. I've writen a Imgage class.
- This class handles the surface creation and image (bitmap) loading.
- All BMP Surfaces I use ( Menu, Background, In-Game, Font, etc... ) now inherit
- from this new Image class. This is the way it should have been all along!
-
-
-
- 05-10-2000 ( Michaδl Schoonbrood )
- - Added ROWS to the stats, this shows the nr. of rows you've completed so far.
-
- - Changed the scoring, you now get an additional 1 point for each block stored.
- - Changed the graphics a little.
- When you're playing you see the bottom block in the corner of your eye, that's
- why the 1st and 2nd display have switched places.
-
-
-
- 03-10-2000 ( Michaδl Schoonbrood )
- - Added Key descriptions and a legenda to the editor.
-
-
-
- 02-10-2000 ( Michaδl Schoonbrood )
- - Removed all While( true ) loops from the code, and replaced them with timed loops.
- All DirectX 7 samples use this, im my opinion very bad code, a lot!!!
- I added a timer to these loops, if they take more then a certain amount of time,
- the loop will abort. This prevents hang-ups!
-
-
-
- 29-09-2000 ( Michaδl Schoonbrood )
- - Added a LevelData class. The level matrix and level statistics are now stored
- in this new class. Both the Editor and the Level use this class, which enables
- me to easily implement a playtest function to the Editor.
-
-
-
- 28-09-2000 ( Michaδl Schoonbrood )
- - Build a decent DirectX 7 check (to many e-mails about missing dll's)!
- You now get a nice message box telling you "DirectX 7 not installed!"
-
-
-
- 26-09-2000 ( Michaδl Schoonbrood )
- - Added the level editor
- Save/Load/Clear not working yet. It also needs more on-screen info!
-
-
-
- 25-09-2000 ( Michaδl Schoonbrood )
- - Added a check on the DirectX version.
- Anything lower then version 7 will not run!
-
-
-
- 24-09-2000 ( Michaδl Schoonbrood )
- - Added bars for level progress and 2nd next block power.
- - Added code for 3 types of levels:
- Score = Reach a certain score
- Rows = Complete a certain amount of rows
- Clear = Clear all the blocks from the level
-
-
-
- 23-09-2000 ( Michaδl Schoonbrood )
- - Fixed the sound code (all sounds now stop when they should).
- - Fixed SoundFX volume (they where much to low).
-
-
-
- 22-09-2000 ( Michaδl Schoonbrood )
- - Added HiScore saving (you still can't type your name).
- - Added a pause option (press P to pause)
- - Added all the code for the 2nd Next Block (after 500 points)
-
-
-
- 20-09-2000 ( Michaδl Schoonbrood )
- - Added the new graphics for the block entrance.
- - Added the new graphics for the on screen buttons.
- - Added code that presses the on-screen blocks when you press the keyboard key!
-
- - Changed the rotation code slightly. The I block can now rotate at the top!
- - Changed a lot of the graphics definitions, it's much easier to maintain now!
- - Changed all the graphics blitting code... much better and cleaner now!
-
-
-
- 19-09-2000 ( Michaδl Schoonbrood )
- - Added more new graphics (also by ChRoNiX)!
- - Added Speed and Level number to the Stats plug-in.
- - Added defines for all the graphics objects in the bitmaps.
- This makes it much easier to change the graphics and their on screen positions
-
- - Changed the Graphics-Load code. It now tries to load a bitmap from disk,
- and if it can't find it, it will use the one in the exe.
- - Changed a lot of the graphics, and reorganized the game bitmap (game.bmp).
-
-
-
- 18-09-2000 ( Michaδl Schoonbrood )
- - Finally... all new graphics!!!!!!!!!!!!!!!! Check it out!
- All thanks go to 3D Studio Max wizard 'ChRoNiX'... thanks man!
-
-
-
- 17-09-2000 ( Michaδl Schoonbrood )
- - Switched all the audio code to FMOD. I still need to fix some minor stuff though!
-
-
-
- 15-09-2000 ( Michaδl Schoonbrood )
- - Added code to play MP3's. I'm temporarily gonna use the GAudio lib!
- Dumped GAudio allready! It slowed the game down to much... I'll try FMod next!
-
- - Changed Menu and In-Game music to MP3.
-
-
-
- 14-09-2000 ( Michaδl Schoonbrood )
- - Added 'LEVEL 1' text when starting a game (plus all the graphics).
-
- - Changed the level graphics (more to come)!
-
-
-
- 13-09-2000 ( Michaδl Schoonbrood )
- - Added logging to all initialization code
-
- - Fixed a bug in the rotation code (you could rotate into other blocks :)
-
-
-
- 12-09-2000 ( Michaδl Schoonbrood )
- - Added code to quickly drop the new block onto the level (much better now!)
- - Added the CGraphics class, and moved all the DirectDraw functionality there.
-
- - Changed the graphics a bit... (no more rasters!)
-
-
-
- 11-09-2000 ( Michaδl Schoonbrood )
- - Added code that first tries to find the big (huge) music files, and if it
- doesn't find them, then it loads the smaller downsampled music files.
- Downsampled the music files from 44.100 Hz, 16 bit Stereo to 11.025 Hz 8 bit Mono.
-
- - Changed the volume of some of the Sound Effects.
-
- - Fixed a bug which made the Key Repeat very jumpy, and which also made a block
- move 2 positions to one side in quick succession.
- Every time the moving block moved down a complete row, I checked to see if a key
- was pressed to move it to a side (for when you want to squeeze it into a gap!).
- I was always executing that code, while it should only be executed when you're
- holding down the direction key AND you couldn't move in that direction on the
- row above.
- This sucker took me all morning to find!
-
-
-
- 10-09-2000 ( Michaδl Schoonbrood )
- - Break time!
- pfooooi... let's rest!
-
-
-
- 09-09-2000 ( Michaδl Schoonbrood )
- - Fixed the sound routine! It now plays wav samples of any kind!
-
- - Changed all samples from 8.000 Hz, 8 bit to 22.050 Hz, 16 bit (mono).
- The music is now 44.100 Hz, 16 bit Stereo!
-
- - Added in-game music!
-
-
-
- 08-09-2000 ( Michaδl Schoonbrood )
- - Added Key Repeation. You can now hold down a key and it will keep moving
- that direction.
-
- - Changed the code for the Input class. It has been optimized and is ready
- for implementation of redefinable keys.
- - Changed CLevel code. When an opening opens up at the left or right side
- of the block and you're holding the correct direction key pressed (left
- or right respectively), the block will move to that side!
-
-
-
- 07-09-2000 ( Michaδl Schoonbrood )
- - Changed the code for Direct Input. I wrote a wrapper class (CInput) around
- the Direct Input class. All input related code is now in the CInput class.
-
-
-
- 06-09-2000 ( Michaδl Schoonbrood )
- - Added all sound effect to the game!
- These are not the finale ones (of course), but hey... it's much nicer now :)
-
- - Changed the sound code. I put my own CAudio class around Direct Sound.
- I create an instance of CAudio in my CGame class, which passes it on to
- CLevel. This way I can play sounds anywhere in my program... very nice!
- I'll probably do the same for all other Direct X parts (DDraw and DInput)
-
-
-
- 05-09-2000 ( Michaδl Schoonbrood )
- - Added music to the game and sound effects to the menu!
- The sound code is Work In Progress... But there is progres!
- - Added mutiple TileSets. Probably for testing only (press "T" to change).
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- 04-09-2000 ( Michaδl Schoonbrood )
- - Added logging functionality wich write the complete level matrix to the log
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- - Changed the "Squeeze Row" routine, much smoother now!
- - Changed and cleaned up all the code of the Level class (much better now)
- - Changed the "Block resting" code, you can now only move 1 position after
- the block is resting (laying the bottom or on top of another block)
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- 03-09-2000 ( Michaδl Schoonbrood )
- - Added a lot of the Direct Sound code, but this one is gonna take some time!
- Direct Draw took me a week or 2 to figure out adequately...
- Direct Sound will probably take as long!
- - Added a debug mode, everything will move very slow! (press "D")
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- - Changed "Squeeze row" code, it now uses the blit function of DirectDraw.
- - Changed the FPS counter, you can now toggle it on/off with the "F"
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- 02-09-2000 ( Michaδl Schoonbrood )
- - Changed all the initialization and main loop code.
- - Changed the way blocks rotate. The Z and I blocks now have only 2 shapes
- They no longer fully rotate (let me know if you like this better!)
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- 01-09-2000 ( Michaδl Schoonbrood )
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- **********************
- *** BETA RELEASE 1 ***
- **********************
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- - Added all the code and graphics for the full-row-squeezing
- - Added all the code and the rest of the graphics for the score display!
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- - Changed the level-draw code. It now draws the blocks from the bottom up
- - Changed the block graphics.
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- - Fixed a bug in the Block-falling routine. It only checked if 1 of the 4 parts of
- a block hit the bottom line. It now checks if any of the 4 hits the bottom!
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- 31-08-2000 ( Michaδl Schoonbrood )
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- ************************************
- *** FIRST FULLY PLAYABLE RELEASE ***
- ************************************
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- - Added all the code and graphics for the in-game score
- - Added all the code and graphics for the NextBlock picture
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- - Fixed the bug in which some full lines stayed put (argh!!!!)
- - Fixed some initialization problems which resulted in hang-ups
- - Fixed some bugs in the rotation routine
- - Fixed some other bugs...
- - Fixed some more bugs...
- - Did some bug fixing... You get the point
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- 30-08-2000 ( Michaδl Schoonbrood )
- - Added all the code for handling real Tetris blocks (including rotation)
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- - Changed single blocks to the real ones (Tetris blocks)
- - Changed CBlock class to it's final state (for now)
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- - Fixed a LOT of code in the CLevel class... but still a long way to go!
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- 29-08-2000 ( Michaδl Schoonbrood )
- - Changed the code which checks if a line is full (much faster now)
- and it works :)
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- - Fixed the framerate counter. I'm no longer using GetTickCount()
- I switched to the CFrameTimer class (see D3D particle example)
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- 28-08-2000 ( Michaδl Schoonbrood )
- - Added the CLevel class
- - Added real level layout (using CLevel class)
- - Added falling blocks
- - Added in-game keyboard control (left, right, speed up, immediate down)
- - Added first simple collision detection
- - Added GameOver graphics
- - Added code to check for GameOver
- - Added defines for MenuItems, GameMode and LevelMode (much cleaner code)
- - Added a check to count and store all full rows
- - Added a function to delete those full rows
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- - Changed/enhanced the CBlock class
- - Changed all code so it now uses CLevel and CBlock
- - Changed the BlockArea to one with a grid. Easy for debugging!
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- - Fixed a bug with the last block in mid-air at GameOver.
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- 27-08-2000 ( Michaδl Schoonbrood )
- - Added the CBlock class
- - Added the start of the real game code (BlockMatrix)
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- - Changed InGame graphics (blurring rules!)
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- 26-08-2000 ( Michaδl Schoonbrood )
- - Added Hacker Icon
- - Added game modes, currently 3: MENU,GET READY,GAME
- - Added graphics for GET READY and GAME modes.
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- - Changed graphics (much cleaner look)
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- - Fixed resources not loading!
- - Fixed keybuffer handling (now it works!)
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